DeepMotion Featured in New Unreal Engine, MetaHuman Filmmaking Book

In the new book ‘Reimagining Characters with Unreal Engine’s MetaHuman Creator’ DeepMotion's chapter provides an in-depth look at using AI motion capture for filmmaking.

DeepMotion Featured in New Unreal Engine, MetaHuman Filmmaking Book

In the new book ‘Reimagining Characters with Unreal Engine’s MetaHuman Creator’ author, and 22-year film and TV industry veteran, Brian Rossney dives into using Unreal Engine 5 and MetaHuman Creator from a filmmaker’s angle. Showcased in its own chapter, DeepMotion offers a complimentary tool for Unreal Engine creators, specializing in creating realistic animations for virtual characters. You can explore chapter 6 ‘Adding Motion Capture with DeepMotion’ to learn more about using AI motion capture to breathe life into your MetaHuman characters.

Unreal Engine is a powerful and widely-used game engine developed by Epic Games. It is known for its ability to create high-quality graphics and realistic visual effects, making it a popular choice for game developers, designers and filmmaking. Overall, Unreal Engine is a versatile and reliable tool that can be used to create a wide range of interactive experiences.

AI motion capture provides a more efficient animation creation and editing workflow. Using deep learning algorithms, animations can be generated and adjusted using a dataset of real-life motion data rather than traditional keyframe animation techniques. This can save time and resources for game developers, animators, filmmakers and creators of all types.

DeepMotion Chapter Edits & Resources

We are continuously updating our service, please see below some key items to note when reviewing this book:

  • Freemium Account Limits: The book lists old limits for our Freemium accounts, we have recently expanded our free accounts, you can check out all our updated limits here.
  • Capture Guidelines: Some key elements for capturing videos were left out of this version of the book - notably the subject’s clothing requirements. You can review our recommended Capture Guidelines here.
  • Rotoscoping Pose Editor: Our new patent pending tool that allows users to directly edit and refine their animation results. Check out our tutorial here.
  • Face Tracking: Our Face Tracking uses ARKit blendshapes that can be used with Custom Characters. Check out our Face Tracking FAQ here.

Check out these DeepMotion to Unreal Engine 5 & MetaHuman Tutorial Walkthroughs: