DeepMotion Featured in New Unreal Engine, MetaHuman Filmmaking Book
In the new book ‘Reimagining Characters with Unreal Engine’s MetaHuman Creator’ DeepMotion's chapter provides an in-depth look at using AI motion capture for filmmaking.
In the new book ‘Reimagining Characters with Unreal Engine’s MetaHuman Creator’ author, and 22-year film and TV industry veteran, Brian Rossney dives into using Unreal Engine 5 and MetaHuman Creator from a filmmaker’s angle. Showcased in its own chapter, DeepMotion offers a complimentary tool for Unreal Engine creators, specializing in creating realistic animations for virtual characters. You can explore chapter 6 ‘Adding Motion Capture with DeepMotion’ to learn more about using AI motion capture to breathe life into your MetaHuman characters.
Unreal Engine is a powerful and widely-used game engine developed by Epic Games. It is known for its ability to create high-quality graphics and realistic visual effects, making it a popular choice for game developers, designers and filmmaking. Overall, Unreal Engine is a versatile and reliable tool that can be used to create a wide range of interactive experiences.
AI motion capture provides a more efficient animation creation and editing workflow. Using deep learning algorithms, animations can be generated and adjusted using a dataset of real-life motion data rather than traditional keyframe animation techniques. This can save time and resources for game developers, animators, filmmakers and creators of all types.
DeepMotion Chapter Edits & Resources
We are continuously updating our service, please see below some key items to note when reviewing this book:
- Freemium Account Limits: The book lists old limits for our Freemium accounts, we have recently expanded our free accounts, you can check out all our updated limits here.
- Capture Guidelines: Some key elements for capturing videos were left out of this version of the book - notably the subject’s clothing requirements. You can review our recommended Capture Guidelines here.
- Rotoscoping Pose Editor: Our new patent pending tool that allows users to directly edit and refine their animation results. Check out our tutorial here.
- Face Tracking: Our Face Tracking uses ARKit blendshapes that can be used with Custom Characters. Check out our Face Tracking FAQ here.