DeepMotion
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DeepMotion

19 Posts
DeepMotion is a pioneer in the emerging field of Motion Intelligence. We are building tools for lifelike procedural animation using physical simulation and artificial intelligence.

Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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Is Physical Simulation the Future of Healthcare?

From using digital doubles for physical therapy, to virtual reality practitioners and support dogs—interactive character simulation will improve wellness and enrich medicine. We built some prototypes to explore these applications.

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Back pain is endemic to modern life; according to the American Chiropractic Association, back pain is one of the

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Character Animation 101: Weighting Your Rig

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Welcome back to Learning 2D Character Animation 101! Our third lesson will focus on the process of “weighting” your character rig (read our second lesson on Adding Bones to Your Character here). Now that you’ve added bones to your character, you need to dictate what effect each bone has

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DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology

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DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.


REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today

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DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

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