DeepMotion
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DeepMotion

41 Posts
DeepMotion is a pioneer in the emerging field of Motion Intelligence. We are building tools for lifelike procedural animation using physical simulation and artificial intelligence.

The Next Generation of Motion Intelligence Solutions from DeepMotion

Although GDC 2020 is now postponed, we've still been working hard on the next generation of motion intelligence solutions and wanted to provide an update on our latest offerings. We have a variety of interactive, customizable demos and SDKs for you to try including our Full Body VR Avatar Tracking,

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Procedural Animation, Physics Simulation, and Virtual Beings

Kevin He talks procedural animation and physics simulation

Looking to break free from traditional, primitive animation techniques such as key framing and reap the many benefits from AI, physics simulation, and procedural animation? Kevin He, founder and CEO of DeepMotion, gives a short introduction to these technologies and how they

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Machine Learning and the New Forms of Motion Capture for 3D Data

In the early 20th century, transferring real-world human motion to characters was a process done by hand. The hack? A technique made popular by Betty Boop creator Max Fleischer, whereby animators traced magnified live action footage onto transparencies. This early form of rotoscoping was one of the first methods that

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Building a Game for Mechanical Simulation with Articulated Physics

Kuba Seidl joined DeepMotionā€™s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team.

Kuba only learned Unity in 2017 after some introductory

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