DeepMotion is a pioneer in the emerging field of Motion Intelligence. We are building tools for lifelike procedural animation using physical simulation and artificial intelligence.
DeepMotion + Wolf3D: Create Personal Avatars & Animate Them With AI
DeepMotion has partnered with Wolf3D, leveling up the Animate 3D Custom Character feature by adding the Ready Player Me avatar generator. Users can now create their own unique avatars from directly within the web service and animate it with our AI motion capture.
MOTION TECHNOLOGY STARTUP DEEPMOTION MAKES MOTION CAPTURE ACCESSIBLE TO EVERYONE WITH LAUNCH OF ANIMATE 3D
As part of its drive to revolutionize Motion Intelligence, DeepMotion has officially launched their 3D animation cloud service Animate 3D today, available HERE. With an AI-powered platform, Animate 3D turns 2D video files into 3D animations for use in games, film, and other creative applications.
VentureBeat: How DeepMotion uses AI to create believable characters
VentureBeat sat down with DeepMotion’s CEO, Kevin He, to discuss the company’s pioneering work on motion intelligence, physics simulation and AI. Check out the excerpt below: > Instead of individually animating characters or avatars, the company leverages AI to do some of the heavy lifting. Kevin He said the
Epic Games Recognizes DeepMotion with MegaGrant
Epic Games, a leading video game and software development company, has partnered with DeepMotion as part of their $100 million Epic MegaGrant program. The grant was awarded in recognition of the innovative potential of DeepMotion’s Virtual Reality Full Body Tracking [https://www.deepmotion.com/virtual-reality-tracking] solution, an all-new approach
Procedural Animation, Physics Simulation, and Virtual Beings
Kevin He talks procedural animation and physics simulationLooking to break free from traditional, primitive animation techniques such as key framing and reap the many benefits from AI, physics simulation, and procedural animation? Kevin He, founder and CEO of DeepMotion, gives a short introduction to these technologies and how they are
Machine Learning and the New Forms of Motion Capture for 3D Data
In the early 20th century, transferring real-world human motion to characters was a process done by hand. The hack? A technique made popular by Betty Boop creator Max Fleischer, whereby animators traced magnified live action footage onto transparencies. This early form of rotoscoping was one of the first methods that
Building a Game for Mechanical Simulation with Articulated Physics
Kuba Seidl joined DeepMotion’s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team. Kuba only learned Unity in 2017 after some introductory