DeepMotion

Tag: Body Tracking

Total 20 Posts

Animate 3D V3.5 - Roblox & VRoid Support, Jump Animations & More!

DeepMotion’s Animate 3D V3.5 Release adds a default Roblox character for seamless integration with Roblox, Vroid VRM Custom Character support, a massive UI overhaul for easier and quicker animation creation and a whole host of quality of life updates.

Portal Updates:

  • Roblox Default Character: The Roblox R15 character
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DeepMotion Collaborates with Qualcomm Technologies, Inc. on Demo for Snapdragon Tech Summit 2021

Qualcomm Technologies presented their latest technological advances during their annual Snapdragon Tech Summit and DeepMotion came along for the ride to help demonstrate some new technology breakthroughs. During the event, Qualcomm Technologies announced the new flagship Snapdragon® 8 Gen 1 Mobile Platform, which will power the next generation of premium

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Roblox Tutorial: How to Animate In the Metaverse With AI Motion Capture & Blender

Roblox is an entry point into the burgeoning metaverse for a significant portion of today’s gamers. The online platform provides access to tens of millions of games developed by one of the fastest growing gaming communities. In addition to games, they have also been expanding their experiences to include

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Animate 3D V3.2 - Motion Smoothing, MetaHuman/Unreal Engine Compatibility + More!

The Animate 3D V3.2 release adds the new advanced Motion Smoothing feature, lots of new intuitive UI features to guide users through the animation creation process, MetaHuman + Unreal Engine compatibility and much more! Check it out.

Portal Updates:

  • Motion Smoothing: The new Motion Smoothing feature applies an advanced AI
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Animate 3D: Face Tracking is Here!

DeepMotion's Animate 3D now has Face Tracking. Our AI-powered motion capture is now more complete with the ability to capture a full-body with facial expressions. This new feature gives our users more control over expressing their vision by quickly and easily generating 3D face animations in minutes from a single

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