DeepMotion

Tag: Crowd Simulation

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How To Simulate Ten Zombies in Unreal: Rapid Prototyping and Diverse Crowd Animation using Avatar

The lion’s share of character animation expenses are difficult for end-users to apprehend; keyframe animating, mocap filming, prototyping, and adding non-repetitive, lifelike touches are all pricey and time-consuming processes. Most 3D characters in games and films represent thousands of dollars in time, talent, and tools. (For indie developers and

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