A collection of 5 posts
Kevin He Presents at Oculus Connect 5
Physical character interaction is hard to fake–whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief. Picture from Twitter user Mario
DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology
DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.
DeepDribble: Simulating Basketball with AI
Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills. Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA