Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A
Tag: DeepMotion Creature
Imagine a chicken coop: fortified against hawks, foxes, weasels, coyotes, yet designed for the illusion of access to the outside world.
The material balancing these needs? The coop’s mesh lining—flexible, uniform, and sturdy enough to keep out malevolent critters. Similarly, in the world of animation, mesh is a
Learn the basics of 2D character animation for film and game design through this introductory series, led by artist and DeepMotion intern, Frances Sierra. Follow her as she uses Creature for the first time, bringing to life an original character. This series will teach you how to design your own
We asked one of our engineers, Tom Mirades, to learn both Creature 2D and Spine 2D in order to bring to life the 1973 painting, “Outlaw of Torn”, by the late Frank Frazetta.
Tom is a world-class physics simulation engineer, but he had no traditional