DeepMotion

Tag: Mechanical Simulation

Total 3 Posts

Building a Game for Mechanical Simulation with Articulated Physics

Kuba Seidl joined DeepMotion’s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team.

Kuba only learned Unity in 2017 after some introductory

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Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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