Hair animation remains one of the most difficult areas of character creation. Mimicking the collective, but not altogether uniform, motion of thousands of flexible, wispy strands is a task that even expert animators find daunting. Lifelike hair animation can elevate an otherwise
Tag: Physics Animation
What's in a SphereBot?
“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is
DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.
REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today
This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.
In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.
This blog will cover:
- How to create a 3D robot character out of Unity box colliders.
- How to add articulated physics to your box robot.
- How to make your character