DeepMotion

Tag: Physics Animation

Total 8 Posts

An Argument for Motion Intelligence

Our demos are often designed to show how intelligent simulation can synthesize even the most complex physical skills—from creating digital Basketball players to simulated stunt men. However, our most recent experiment focuses on simulating something more subtle: body language. Specifically, argumentative gesturing in a multi-character scenario.  

Each of the

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How to Create Natural Animated Hair in 2D

Animation by Tom Mirades. Artwork by Maciej Kuciara.

Hair animation remains one of the most difficult areas of character creation. Mimicking the collective, but not altogether uniform, motion of thousands of flexible, wispy strands is a task that even expert animators find daunting. Lifelike hair animation can elevate an otherwise

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Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology

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DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.


REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today

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