DeepMotion

Tag: Physics Animation

Total 8 Posts

Procedural Animation for Characters via Scripting in C#

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This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.

Now that you have constructed a physically simulated character that can stand in-place, self-balance, and walk

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How to Build Your Own Box Robot in Unity

In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.

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This blog will cover:

  1. How to create a 3D robot character out of Unity box colliders.
  2. How to add articulated physics to your box robot[1].
  3. How to make your character
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How To Simulate Ten Zombies in Unreal: Rapid Prototyping and Diverse Crowd Animation using Avatar

The lion’s share of character animation expenses are difficult for end-users to apprehend; keyframe animating, mocap filming, prototyping, and adding non-repetitive, lifelike touches are all pricey and time-consuming processes. Most 3D characters in games and films represent thousands of dollars in time, talent, and tools. (For indie developers and

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