DeepMotion

Tag: Procedural Animation

Total 12 Posts

Animate 3D: V3.0 - Face Tracking & Annual Plans

Face Tracking is now available for all users! Check out our full announcement & our Face Tracking FAQ.

Portal Updates:

  • Face Tracking Setting: Try the new Face Tracking feature by turning on the Face Tracking toggle under your animation settings.
  • New Animation Previewer: The new previewer provides users with the
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Animate 3D - V 2.2 Release

V2.2 Update

Today we released our V 2.2 update. Take a look!

  • Faster Global Load Times: Our global community should now experience exponentially faster load times when processing their animations.
  • Procedural Hand Animation: New features have been included in introducing procedural hand animations. This addresses the previous state
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Using Markerless Augmented Reality for Digital Avatars

How do we get digital objects to play well with reality (and with the human at the center of an augmented experience)? Creating compelling AR experiences hangs in the balance of this question and the way we integrate virtual overlays with real world environments. Pokemon Go, the breakout AR success

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An Argument for Motion Intelligence

Our demos are often designed to show how intelligent simulation can synthesize even the most complex physical skills—from creating digital Basketball players to simulated stunt men. However, our most recent experiment focuses on simulating something more subtle: body language. Specifically, argumentative gesturing in a multi-character scenario.  

Each of the

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How to Create Natural Animated Hair in 2D

Animation by Tom Mirades. Artwork by Maciej Kuciara.

Hair animation remains one of the most difficult areas of character creation. Mimicking the collective, but not altogether uniform, motion of thousands of flexible, wispy strands is a task that even expert animators find daunting. Lifelike hair animation can elevate an otherwise

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