DeepMotion

Tag: Procedural Animation

Total 6 Posts

Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology

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DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.


REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today

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DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

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Procedural Animation for Characters via Scripting in C#

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This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.

Now that you have constructed a physically simulated character that can stand in-place, self-balance, and walk

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How to Build Your Own Box Robot in Unity

In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.

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This blog will cover:

  1. How to create a 3D robot character out of Unity box colliders.
  2. How to add articulated physics to your box robot[1].
  3. How to make your character
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