DeepMotion

Tag: Procedural Character Animation

Total 2 Posts

DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

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Procedural Animation for Characters via Scripting in C#

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This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.

Now that you have constructed a physically simulated character that can stand in-place, self-balance, and walk

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