DeepMotion

Tag: Procedural Character Animation

Total 6 Posts

Procedural Animation, Physics Simulation, and Virtual Beings

Kevin He talks procedural animation and physics simulation

Looking to break free from traditional, primitive animation techniques such as key framing and reap the many benefits from AI, physics simulation, and procedural animation? Kevin He, founder and CEO of DeepMotion, gives a short introduction to these technologies and how they

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An Argument for Motion Intelligence

Our demos are often designed to show how intelligent simulation can synthesize even the most complex physical skills—from creating digital Basketball players to simulated stunt men. However, our most recent experiment focuses on simulating something more subtle: body language. Specifically, argumentative gesturing in a multi-character scenario.  

Each of the

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How to Create Natural Animated Hair in 2D

Animation by Tom Mirades. Artwork by Maciej Kuciara.

Hair animation remains one of the most difficult areas of character creation. Mimicking the collective, but not altogether uniform, motion of thousands of flexible, wispy strands is a task that even expert animators find daunting. Lifelike hair animation can elevate an otherwise

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Character Animation 101: Animation Mode and Motors

https://www.kestrelmoon.com/creaturedocs/Animation/Motors_Introduction.html

Welcome back to Learning 2D Character Animation 101! Our fourth lesson will focus on the procedural animation tools available when animating with Creature 2D (read our third lesson on Weighting Your Character Rig here).

Now that your rig is complete, it’

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DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

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