DeepMotion

Tag: Robot Programming

Total 2 Posts

Building a Game for Mechanical Simulation with Articulated Physics

Kuba Seidl joined DeepMotion’s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team.

Kuba only learned Unity in 2017 after some introductory

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How to Build Your Own Box Robot in Unity

In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.

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This blog will cover:

  1. How to create a 3D robot character out of Unity box colliders.
  2. How to add articulated physics to your box robot[1].
  3. How to make your character
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