DeepMotion

Tag: Training Robots

Total 2 Posts

Building a Game for Mechanical Simulation with Articulated Physics

Kuba Seidl joined DeepMotionā€™s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team.

Kuba only learned Unity in 2017 after some introductory

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DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

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