A collection of 6 posts
Kevin He Presents at Oculus Connect 5
Physical character interaction is hard to fake–whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief. Picture from Twitter user Mario
How To Make 3 Point Tracked Full-Body Avatars in VR
Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of presence. A cornerstone issue standing in the way of presence is embodiment.