
Tell us a bit about yourself?
I’ve been working in games and animation for over ten years now. I spent most of that time building and leading teams working on animation technology at Ubisoft Montreal.
Tell us a bit about yourself?
I’ve been working in games and animation for over ten years now. I spent most of that time building and leading teams working on animation technology at Ubisoft Montreal.
When you’re building generic software or debugging tools, sometimes it’s useful to be able to construct a string from a type. Currently, there is no easy platform or compiler-independent way to do this. In this article we’ll talk about
Written by Amit Karim, DeepMotion’s Lead Engine Programmer
At DeepMotion we’re interested in the boundary where intelligent physics simulation meets animation. Using new and innovative techniques our product line includes a revolutionary new articulated physics solver and machine learning-based character controllers that can synthesize motion skills in real-time,