DeepMotion

How to Create Natural Animated Hair in 2D

Animation by Tom Mirades. Artwork by Maciej Kuciara.

Hair animation remains one of the most difficult areas of character creation. Mimicking the collective, but not altogether uniform, motion of thousands of flexible, wispy strands is a task that even expert animators find daunting. Lifelike hair animation can elevate an otherwise

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Character Animation 101: Animation Mode and Motors

https://www.kestrelmoon.com/creaturedocs/Animation/Motors_Introduction.html

Welcome back to Learning 2D Character Animation 101! Our fourth lesson will focus on the procedural animation tools available when animating with Creature 2D (read our third lesson on Weighting Your Character Rig here).

Now that your rig is complete, it’

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Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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