Welcome back to Learning 2D Character Animation 101! Our third lesson will focus on the process of “weighting” your character rig (read our second lesson on Adding Bones to Your Character here). Now that you’ve added bones to your character, you need to dictate what effect each bone has
DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.
REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today
Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.
Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA
Inspired by the 2008 game Odin Sphere, Beijing-based O.T.K games launched a Kickstarter campaign in 2015, hoping to fund a 2D side scrolling hack-and-slash game they were developing called The Vagrant. Their campaign requested 20,000 pounds and showcased impressive clips and character art, animations, gameplay, music, in
Welcome back to Learning 2D Character Animation 101! Our second lesson will focus on the key concepts and process for adding bones to your 2D Mesh (read our first lesson on Creating a 2D Mesh here). Now that you’ve finished the mesh we are going to start the rig.