Inspired by the 2008 game Odin Sphere, Beijing-based O.T.K games launched a Kickstarter campaign in 2015, hoping to fund a 2D side scrolling hack-and-slash game they were developing called The Vagrant. Their campaign requested 20,000 pounds and showcased impressive clips and character art, animations, gameplay, music, in
Welcome back to Learning 2D Character Animation 101! Our second lesson will focus on the key concepts and process for adding bones to your 2D Mesh (read our first lesson on Creating a 2D Mesh here). Now that you’ve finished the mesh we are going to start the rig.
Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A
This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.
By Amit Karim, DeepMotion’s Lead Engine Programmer
When you’re building generic software or debugging tools, sometimes it’s useful to be able to construct a string from a type. Currently, there is no easy platform or compiler-independent way to do this. In this article we’ll talk about