In the early 20th century, transferring real-world human motion to characters was a process done by hand. The hack? A technique made popular by Betty Boop creator Max Fleischer, whereby animators traced magnified live action footage onto transparencies. This early form of rotoscoping was one of the first methods that
Kuba Seidl joined DeepMotion’s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team.
Kuba only learned Unity in 2017 after some introductory
Tell us a bit about yourself?
Born in San Francisco, in my early career I spent time in the field of arts as a medical illustrator and as an effects animator, but most of my employment was spent as a
How do we get digital objects to play well with reality (and with the human at the center of an augmented experience)? Creating compelling AR experiences hangs in the balance of this question and the way we integrate virtual overlays with real world environments. Pokemon Go, the breakout AR success
The DeepMotion team was thrilled to participate in the 2019 O'Reilly AI Conference in New York City. If you missed CEO Kevin He's talk on Using AI to Create Interactive Digital Actors, be sure to view the full video of the talk (coming soon) or download the presentation deck