
Tell us a bit about yourself?
Born in San Francisco, in my early career I spent time in the field of arts as a medical illustrator and as an effects animator, but most of my employment was spent as a
Tell us a bit about yourself?
Born in San Francisco, in my early career I spent time in the field of arts as a medical illustrator and as an effects animator, but most of my employment was spent as a
Tell us a bit about yourself?
I’ve been working in games and animation for over ten years now. I spent most of that time building and leading teams working on animation technology at Ubisoft Montreal.
Tell us a bit about yourself?
I am currently DeepMotion’s Technical Director. I am involved in leading a team to architect, design, and implement our next generation AI-driven, physics based animation pipeline toolkit.
I view the most exciting thing about what we do is the application of math/physics/