Procedural Animation, Physics Simulation, and Virtual Beings

Kevin He talks procedural animation and physics simulation

Looking to break free from traditional, primitive animation techniques such as key framing and reap the many benefits from AI, physics simulation, and procedural animation? Kevin He, founder and CEO of DeepMotion, gives a short introduction to these technologies and how they are used to create our Motion Intelligence platform for highly interactive digital characters, VR full body tracking solutions, and more.

Achieving physics simulated motion is no easy task, learn what steps DeepMotion took to achieve this feat including building a physical model, applying physics & motion controllers, applying self-balancing theory, and more. Kevin also discusses some of the exciting applications utilizing these technologies and other ways to take advantage of the technology, check out the video and let us know your thoughts below!

-The DeepMotion Team