Physical character interaction is hard to fake–whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief.
Tag: Character Simulation
Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.
Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA
This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.
The lion’s share of character animation expenses are difficult for end-users to apprehend; keyframe animating, mocap filming, prototyping, and adding non-repetitive, lifelike touches are all pricey and time-consuming processes. Most 3D characters in games and films represent thousands of dollars in time, talent, and tools. (For indie developers and