How do we get digital objects to play well with reality (and with the human at the center of an augmented experience)? Creating compelling AR experiences hangs in the balance of this question and the way we integrate virtual overlays with real world environments. Pokemon Go, the breakout AR success
Tag: Physics Simulation Software
By DeepMotion Artist, Tristan Liu
At the foundation of intelligent simulation is a physics-based character model. We call this model our Simulation Rig (or SimRig), which, when configured to a character asset, transforms a typical 3D file into a digital, biomechanical body. The SimRig maps physical attributes to the character
Our demos are often designed to show how intelligent simulation can synthesize even the most complex physical skills—from creating digital Basketball players to simulated stunt men. However, our most recent experiment focuses on simulating something more subtle: body language. Specifically, argumentative gesturing in a multi-character scenario.
Each of the
What's in a SphereBot?
“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is
From using digital doubles for physical therapy, to virtual reality practitioners and support dogs—interactive character simulation will improve wellness and enrich medicine. We built some prototypes to explore these applications.
Back pain is endemic to modern life; according to the American Chiropractic Association, back pain is one of the