A collection of 12 posts
VentureBeat: How DeepMotion uses AI to create believable characters
VentureBeat sat down with DeepMotion’s CEO, Kevin He, to discuss the company’s pioneering work on motion intelligence, physics simulation and AI. Check out the excerpt below: > Instead of individually animating characters or avatars, the company leverages AI to do some of the heavy lifting. Kevin He said the
Building a Game for Mechanical Simulation with Articulated Physics
Kuba Seidl joined DeepMotion’s 2018 closed alpha, hoping to achieve interesting new mechanical simulation results using our Unity physics SDK. Excited by his creative use of our engine, we asked him to share more about his work with our team. Kuba only learned Unity in 2017 after some introductory
Building Virtual Robots: Exploring Mechanical Simulation
“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?”
DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology
DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.
DeepDribble: Simulating Basketball with AI
Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills. Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA
How To Make 3 Point Tracked Full-Body Avatars in VR
Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of presence. A cornerstone issue standing in the way of presence is embodiment.