DeepMotion

Tag: Physics Simulation

Total 4 Posts

Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

Continue Reading

DeepMotion Reveals Breakthrough ‘Digital Cerebellum’ Animation Technology

1-1

DeepMotion Neuron, the company’s new cloud application for training motion skills to digital characters, leverages cutting-edge AI and physical simulation techniques to create lifelike, responsive actors, as shown in new SIGGRAPH paper.


REDWOOD CITY, CA – August 8, 2018 – DeepMotion, a pioneer in the field of Motion Intelligence, announced today

Continue Reading

DeepDribble: Simulating Basketball with AI

Researchers from DeepMotion and CMU have taught virtual basketball players entirely physically simulated dribbling skills.

DeepDribble

Top tier Basketball players exhibit powerful upper body dexterity, lower body agility, and mastery of ball coordination. When training physically simulated characters basketball skills, these competing talents must also be held in balance. While AAA

Continue Reading

How To Make 3 Point Tracked Full-Body Avatars in VR

Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A

Continue Reading