Welcome back to Learning 2D Character Animation 101! Our third lesson will focus on the process of “weighting” your character rig (read our second lesson on Adding Bones to Your Character here). Now that you’ve added bones to your character, you need to dictate what effect each bone has
Tag: 2D Animation
Inspired by the 2008 game Odin Sphere, Beijing-based O.T.K games launched a Kickstarter campaign in 2015, hoping to fund a 2D side scrolling hack-and-slash game they were developing called The Vagrant. Their campaign requested 20,000 pounds and showcased impressive clips and character art, animations, gameplay, music, in
Welcome back to Learning 2D Character Animation 101! Our second lesson will focus on the key concepts and process for adding bones to your 2D Mesh (read our first lesson on Creating a 2D Mesh here). Now that you’ve finished the mesh we are going to start the rig.
Imagine a chicken coop: fortified against hawks, foxes, weasels, coyotes, yet designed for the illusion of access to the outside world.
The material balancing these needs? The coop’s mesh lining—flexible, uniform, and sturdy enough to keep out malevolent critters. Similarly, in the world of animation, mesh is a
Learn the basics of 2D character animation for film and game design through this introductory series, led by artist and DeepMotion intern, Frances Sierra. Follow her as she uses Creature for the first time, bringing to life an original character. This series will teach you how to design your own