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Total 7 Posts

Building Virtual Robots: Exploring Mechanical Simulation

What's in a SphereBot?

“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?” Tom is

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Is Physical Simulation the Future of Healthcare?

From using digital doubles for physical therapy, to virtual reality practitioners and support dogs—interactive character simulation will improve wellness and enrich medicine. We built some prototypes to explore these applications.

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Back pain is endemic to modern life; according to the American Chiropractic Association, back pain is one of the

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How To Make 3 Point Tracked Full-Body Avatars in VR

Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A

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Procedural Animation for Characters via Scripting in C#

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This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.

Now that you have constructed a physically simulated character that can stand in-place, self-balance, and walk

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How to Build Your Own Box Robot in Unity

In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.

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This blog will cover:

  1. How to create a 3D robot character out of Unity box colliders.
  2. How to add articulated physics to your box robot[1].
  3. How to make your character
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