A collection of 14 posts
Animate 3D V3.5 - Roblox & VRoid Support, Jump Animations & More!
DeepMotion’s Animate 3D V3.5 Release adds a default Roblox character for seamless integration with ROBLOX, Vroid VRM Custom Character support, a massive UI overhaul for easier and quicker animation creation and a whole host of quality of life updates.
DeepMotion + Wolf3D: Create Personal Avatars & Animate Them With AI
DeepMotion has partnered with Wolf3D, leveling up the Animate 3D Custom Character feature by adding the Ready Player Me avatar generator. Users can now create their own unique avatars from directly within the web service and animate it with our AI motion capture.
Building Virtual Robots: Exploring Mechanical Simulation
“SphereBot” is an experiment in robotic simulation by one of our physics engineers, Tom Mirades. While Tom isn’t creating a hardware controller to drive a real-world replica, he is motivated by an adjacent question: “how close to reality can I make something behave?”
How To Make 3 Point Tracked Full-Body Avatars in VR
Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of presence. A cornerstone issue standing in the way of presence is embodiment.
How To Simulate Ten Zombies in Unreal: Rapid Prototyping and Diverse Crowd Animation using Avatar
The lion’s share of character animation expenses are difficult for end-users to apprehend; keyframe animating, mocap filming, prototyping, and adding non-repetitive, lifelike touches are all pricey and time consuming processes.
DeepMotion Avatar Patch 2 Update
DeepMotion Avatar is beginning to mature, due in large part to the help of our core users. We’re nearly halfway through our closed alpha, and excited to share our Patch 2 updates, bringing you massive improvements, new features, and broader platform support. Apply perpetual force to your objects with