Welcome back to Learning 2D Character Animation 101! Our third lesson will focus on the process of “weighting” your character rig (read our second lesson on Adding Bones to Your Character here). Now that you’ve added bones to your character, you need to dictate what effect each bone has
Tag: DeepMotion Creature
Inspired by the 2008 game Odin Sphere, Beijing-based O.T.K games launched a Kickstarter campaign in 2015, hoping to fund a 2D side scrolling hack-and-slash game they were developing called The Vagrant. Their campaign requested 20,000 pounds and showcased impressive clips and character art, animations, gameplay, music, in
Welcome back to Learning 2D Character Animation 101! Our second lesson will focus on the key concepts and process for adding bones to your 2D Mesh (read our first lesson on Creating a 2D Mesh here). Now that you’ve finished the mesh we are going to start the rig.
Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A
Imagine a chicken coop: fortified against hawks, foxes, weasels, coyotes, yet designed for the illusion of access to the outside world.
The material balancing these needs? The coop’s mesh lining—flexible, uniform, and sturdy enough to keep out malevolent critters. Similarly, in the world of animation, mesh is a