Looking to break free from traditional, primitive animation techniques such as key framing and reap the many benefits from AI, physics simulation, and procedural animation? Kevin He, founder and CEO of DeepMotion, gives a short introduction to these technologies and how they
Tag: DeepMotion

Tell us a bit about yourself?
I’ve been working in games and animation for over ten years now. I spent most of that time building and leading teams working on animation technology at Ubisoft Montreal.
Tell us a bit about yourself?
I am currently DeepMotion’s Technical Director. I am involved in leading a team to architect, design, and implement our next generation AI-driven, physics based animation pipeline toolkit.
I view the most exciting thing about what we do is the application of math/physics/

Physical character interaction is hard to fake–whether it’s between two in-world characters, between users and characters, or between a character or avatar and its environmental surroundings. Nevertheless, interaction is central to user-driven storytelling and building immersive VR and AR experiences that suspend disbelief.

The New Year is right around the corner and we hope you'll join us in making 2018 the year of the Rogue Robot!
After 3 years of research and development surrounding physics-based character simulation and physical intelligence, we are excited to bring intelligent digital actors to the market.
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