DeepMotion

Tag: How To

Total 7 Posts

Character Animation 101: Weighting Your Rig

Image Description

Welcome back to Learning 2D Character Animation 101! Our third lesson will focus on the process of “weighting” your character rig (read our second lesson on Adding Bones to Your Character here). Now that you’ve added bones to your character, you need to dictate what effect each bone has

Continue Reading

How To Make 3 Point Tracked Full-Body Avatars in VR

Virtual Reality is still in its infancy, with major challenges standing in the way of mass adoption, as well as what many consider the medium’s ultimate value proposition: to give users a sense of “presence”, the feeling of being fully transposed and immersed in an interactive, virtual world. A

Continue Reading

Procedural Animation for Characters via Scripting in C#

kick-830w-1

This blog post will serve as an introduction to one of the multiple procedural animation methods supported by DeepMotion Avatar: procedural animation for various character standing movements via C# scripting in the Unity editor.

Now that you have constructed a physically simulated character that can stand in-place, self-balance, and walk

Continue Reading

How to Build Your Own Box Robot in Unity

In this tutorial you’ll learn how to create your own self-walking, humanoid robot in Unity with DeepMotion Avatar.

01final-boxbot_830x467v2

This blog will cover:

  1. How to create a 3D robot character out of Unity box colliders.
  2. How to add articulated physics to your box robot[1].
  3. How to make your character
Continue Reading

Character Animation 101: Creating a 2D Mesh

Image Description

Imagine a chicken coop: fortified against hawks, foxes, weasels, coyotes, yet designed for the illusion of access to the outside world.

2

The material balancing these needs? The coop’s mesh lining—flexible, uniform, and sturdy enough to keep out malevolent critters. Similarly, in the world of animation, mesh is a

Continue Reading